Neural Pattern Model
Measures each number's frequency and recency, then sorts numbers into four groups.
The job it does
This is Apollo AI's AI layer. It studies every number in a game's stored history using two measures.
- Frequency tells it how many times a number has shown up overall.
- Recency tells it how long it has been since that number was last drawn.
Numbers with similar measures are placed in the same group, four groups in all.
Keep in mind
This is a snapshot of history. A quiet number isn't "due", and a busy one isn't "hot". Each US draw stands alone.
Where you'll see it
The ring in the Visual Chart Suite shows the groups, and the Recommendation Generator uses them when building a set.